Zynga: those glorious, brilliant bastards (or Designing the PERFECT webgame in 20 slides!)
Right now, we're coming up on the three year anniversary of FarmVille, and it's amazing to see that this crazy has swept the world by storm. They've taken an idea that seems simple, and spun it into a multi-million dollar empire. For all of their faults, and for however you feel when you see nothing but sheep on your wall, they're brilliant.
And so, I propose to what I think the 19 key elements for a successful webgame should be, so that maybe we can get in on the ground floor of the next big thing.
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Brad Bednar commented
@Brian: I played TinyTower when it was the flash app they ripped off of, and I played that flash app that they ripped off of when it was SimTower. The Nimblebit folks aren't as innocent as the Reddit-friendly graphic letter might make you think.
And I just found out last night that I have a conflict on Ignite night! Boo! Proposal inactivated! :(
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Brian Lee commented
I'll just leave this here: https://s3.amazonaws.com/nbpromo/dearzynga.jpg
Zynga are thieves. They've never been anything but thieves, and they represent everything that's wrong with the openness of the internet and the corresponding economies. In my humble but firm opinion, yes, they've taken simple ideas. But they haven't spun them: they've laundered them and resold them with a heavy margin of shame and hazy legality.